CREATING GRAPHIC PROCESSES USING THE PAINT PROGRAM IN PRIMARY EDUCATION

##article.authors##

  • Yo‘ldosheva Nilufar Yusufovna ##default.groups.name.author##
  • Abdumannobov Mashrab Mansur o‘g‘li ##default.groups.name.author##

##semicolon##

information technology, Paint programm, computer, technology.

##article.abstract##

The integration of paint software in primary education offers a myriad of advantages that enhance both learning and creativity among young students. This paper explores the key benefits of utilizing digital painting tools in the classroom. Firstly, paint software fosters creativity, allowing students to experiment with colors, shapes, and designs without the limitations of traditional materials. This promotes self-expression and imaginative thinking.

Secondly, these tools develop essential digital literacy skills, preparing students for a technology-driven world. By familiarizing them with software interfaces and functions, educators help cultivate critical thinking and problem-solving abilities as students navigate digital projects.

Moreover, paint software encourages collaborative learning. Students can easily share their work, provide feedback to peers, and engage in group projects, fostering teamwork and communication skills. Additionally, the immediate feedback mechanism of digital tools enables quicker revisions, enhancing the learning process.

##submission.authorBiographies##

  • Yo‘ldosheva Nilufar Yusufovna

    Teacher of Bukhara Innovative Education and Medical University

  • Abdumannobov Mashrab Mansur o‘g‘li

    Student of Bukhara Innovative Education and Medical University

    Tel: +998994220007

     

##submissions.published##

2024-10-08