USING GAMES, MUSIC, AND STORYTELLING TO ENGAGE YOUNG LEARNERS

Authors

  • Qobilova Nilufar Author
  • Adamboyeva Nafisa Qodirberganovna Author

Keywords:

Key words: games, music, storytelling, young learners, engagement, education

Abstract

Explanation alludes to the method of including informative notes or comments to a content, frequently to enhance understanding and translation. Within the setting of utilizing diversions, music, and narrating to lock in youthful learners, explanation can be caught on in a few ways:  1. Reason: Comment makes a difference to clarify and develop the learning involvement by giving extra experiences or setting approximately the instructive substance displayed through recreations, music, or narrating. 2. Strategies: Teachers can energize understudies to clarify writings or story components, highlighting key subjects, feelings, or lessons learned. This hone advances dynamic engagement and basic considering. 3. Benefits: Commenting on materials related to recreations or narrating can improve comprehension, maintenance, and satisfaction of the subject matter, making learning more intuitively and vital. 4. Apparatuses: Different advanced instruments and applications permit for collaborative explanation, where understudies can share their contemplations and bits of knowledge in genuine time, cultivating a sense of community and shared learning. By and large, explanation can be a effective instrument in upgrading the instructive adequacy of diversions, music, and narrating for youthful learners.

References

1. Cameron, L. (2001). Teaching Languages to Young Learners. Cambridge University Press.

2. Puchta, H., & Williams, M. (2008). Teaching Young Learners to Think: ELT Activities for Young Learners Aged 6-12. Helbling Languages.

3. Maley, A., & Peachey, N. (2015). Creativity in the English language classroom. British Council.

4. Krees, T. X. (2016). Engaging Young Learners Using Games, Songs, and Drama. In Proceedings of INTED2016 Conference (pp. 4038-4047). IATED.

5. Rinvolucri, M. (1999). Grammar Games: Cognitive, affective and drama activities for EFL students. Cambridge University Press.

Published

2024-12-13

How to Cite

USING GAMES, MUSIC, AND STORYTELLING TO ENGAGE YOUNG LEARNERS. (2024). Лучшие интеллектуальные исследования, 34(5), 56-59. https://scientific-jl.org/luch/article/view/8186