РАЗРАБОТКА МОБИЛЬНОГО ПРИЛОЖЕНИЯ, ОБУЧАЮЩЕГО ЯЗЫКУ ПРОГРАММИРОВАНИЯ PYTHON

Авторы

  • Ким Дмитрий Вячеславович Автор

Аннотация

 
Abstrakt: This thesis explores the development of a mobile application aimed 
at  teaching  Python  programming.  The  study  includes  a  comprehensive  analysis  of 
educational  methodologies,  an  in-depth  design  and  implementation  process,  and 
thorough  usability  testing.  The  proposed  application  integrates  interactive  lessons, 
quizzes,  coding  challenges,  and  gamification  elements  to  provide  an  engaging  and 
adaptive learning experience for beginners and intermediate learners. Additionally, the 
application aims to bridge the gap between theoretical learning and practical coding 
skills by incorporating real-world problem-solving scenarios. 

Библиографические ссылки

Список использованной литературы

1. Lutz M. Learning Python. O'Reilly Media, 2021.

2. Sweigart A. Automate the Boring Stuff with Python. No Starch Press, 2019.

3. Official Python Documentation. Python Software Foundation.

4. Nielsen J. Usability Engineering. Academic Press, 1993.

5. Sharma P., Kitchenham B. A Systematic Review of Mobile Learning

Applications in Programming Education. IEEE Transactions on Learning

Technologies, 2020.

6. Brown M. Gamification in Education. Routledge, 2017.

7. Flutter Documentation. Google Developer Tools, 2023.

Опубликован

2025-01-09

Как цитировать

Ким Дмитрий Вячеславович. (2025). РАЗРАБОТКА МОБИЛЬНОГО ПРИЛОЖЕНИЯ, ОБУЧАЮЩЕГО ЯЗЫКУ ПРОГРАММИРОВАНИЯ PYTHON . TADQIQOTLAR.UZ, 53(5), 65-67. https://scientific-jl.org/tad/article/view/9733